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 Post subject: @ Tek
PostPosted: Wed Jul 01, 2009 12:00 pm 

Joined: Sun May 31, 2009 5:55 pm
Posts: 279
How do we feel about the upcoming engineering changes?

Grats on the rebirth of the mind control hat (in enchantment form). Here's to looking like a retard in a foil hat at all times.


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 Post subject: Re: @ Tek
PostPosted: Wed Jul 01, 2009 1:48 pm 

Joined: Sun May 31, 2009 5:49 am
Posts: 110
Auction houses in Dalaran. Oh sweet sweet justice.


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 Post subject: Re: @ Tek
PostPosted: Thu Jul 02, 2009 1:24 pm 

Joined: Mon Jun 01, 2009 12:47 pm
Posts: 49
-World Enlarger: Cooldown is now 15 minutes, down from 1 hour.
-Mind Amplification Dish: A passive bonus of 45 stamina has been added to this tinker.
-Nitro Boosts: Passive bonus is now 24 critical strike rating.
-Frag Belt: The cooldown is now 6 minutes, down from 10 minutes.

None of the above help me out in anyway shape or form , Guess ill just have to take the tinfoil helm change and like it.......

Sigh@blizz have such great ideas for engies then nerf the piss out of them when they realize made them initially to overpowered.


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 Post subject: Re: @ Tek
PostPosted: Thu Jul 02, 2009 2:16 pm 

Joined: Sun May 31, 2009 5:49 am
Posts: 110
Did you miss this list?

* Added a new Mind Amplification Dish attachment for helmets, allowing engineers to control other humanoid targets. Some restrictions apply: does not work in Arenas, dish sometimes reverses targets, unable to stack with other stat-improving head enchantments and makes your helmet look... stylish?
* Added a schematic for a Goblin Welding Beam that can heal friendly mechanical or vehicle units.
* Alarm-o-Bot functionality changed. Materials required reduced.
* Box of Bombs no longer requires an anvil.
* The Cobalt Frag Bomb now incapacitates enemies within a 3-yard radius. A short cast time was added, but they are usable while moving. This change applies to any Cobalt Frag Bombs already created. The existing recipe now makes 3 at a time.
* Engineers can now learn to create a portable Wormhole Generator for Northrend. The Wormhole allows them to travel to different locations in Northrend, although the locations are sometimes in dangerous places.
* Increased benefits from Hyperspeed Accelerators, Hand-Mounted Pyro Rocket and Reticulated Armor Webbing glove modifications.
* Increased the passive bonuses provided by Springy Arachnoweave, Flexweave Underlay and Nitro Boosts.
* Increased siege damage caused by Saronite Bombs and the Global Thermal Sapper Charge.
* Mote Extractor now has innate tracking for gas clouds while it is in your inventory. Tracking of gas clouds has been removed from goggles.
* A new repair bot has been added, and his name is Jeeves. He is the ultimate gentleman robot butler, able to perform all the mundane tasks of repairing, selling and buying junk for your entire raid. Additionally, he can open bank boxes for skilled engineers (350+). Jeeves is not destroyed when used, but due to pressing engagements, can only be summoned once an hour. The schematic for this handsome robot was said to be hidden within the parts of another robot – hoping to be found by an engineer one day.
* Nitro Boosts: Now have a 5-second duration.
* Potion Injectors now increase the amount gained by 25% when used by engineers. Quantity produced by recipes for Runic Healing and Mana Injectors has been increased.
* Reduced the materials needed to create all engineering Dragonlings, and reduced their cooldowns, although they still cannot be used in Arenas.
* Significantly reduced the cooldown on MOLL-E.
* The Spynocular belt attachment has been changed to a Frag Belt. The Frag Belt periodically produces a Cobalt Frag Bomb that can be used from the belt every 10 minutes (never runs out!).
* A Steam-Powered Auctioneer has been added to the Dalaran Like Clockwork engineering shop, allowing access to one's faction Auction House. The Steam-Powered Auctioneer was programmed with a superiority chip, and will only interact with Grand Master engineers.
* Transporter devices are no longer classified as trinkets and can be used directly from your inventory.
* The Ultrasafe Bullet Machine and Saronite Arrow Maker schematics have been simplified to create a full stack of the appropriate ammunition. No longer requires an anvil. Reduced the materials required to make this ammunition.

Engineers are fine. We already have equivalent stat buffs(glove enchant). They are giving us an upgraded icewalker boot enchant. The cloak enchant is already better than the haste enchant for most casters (yes 18sp > 23 haste). We have grenades in BGs/World PvP. Hand mounted rocket for arena. I honestly can't think of a problem for engineers after these changes.

Unless you want to be able to enter an arena and set up a fucking death star turret.


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 Post subject: Re: @ Tek
PostPosted: Fri Jul 03, 2009 1:27 pm 

Joined: Mon Jun 01, 2009 12:47 pm
Posts: 49
Ok so maybe i missed all the good shit but i mean.... Engie's get our own like AH in dala? QQfest inc for everyone else.


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 Post subject: Re: @ Tek
PostPosted: Fri Jul 03, 2009 4:14 pm 

Joined: Sun May 31, 2009 12:05 am
Posts: 47
I think you mean incoming "hey could you do me a favor and buy blah blah blah off the AH for me?" x1000


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 Post subject: Re: @ Tek
PostPosted: Sat Jul 04, 2009 5:40 pm 

Joined: Sun May 31, 2009 5:49 am
Posts: 110
I'll charge for it.


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